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Don't Climb into a Fight!
If you find yourself climbing into a fight you are almost always
in the process of making a mistake. The enemy is almost sure to
have the advantage in energy-state, and therefore have the initiative.
It is generally very unwise to "force" an engagement from
an inferior energy state.
Attack from a position of advantage!
Air Combat is War! Arena Combat is not the place for genteel dueling
or gentlemanly "level playing field" flying. There are
plenty of "Dueling Ladders" available for those so inclined.
The Arena is not the place for that kind of flying philosophy. Its
about using all the advantages that God gave you to shoot down other
planes without being shot down yourself. Plan your attacks carefully.
Move into a favorable attack position first - don't just "jump
into" that fur ball! Take advantage of "blind spots"
and distraction opposition to score quick kills. Never give the
opposition "an even break", because he certainly wouldn't
cut you any slack if the position was reversed!
Attack with surprise on your side!
There is no law against cunning. Look for setting up a surprise
attack on a target whenever possible. Look for situations where
the target may have poor SA; move into blind spots and sneak up
on the target!
With a superior energy state go high
With an inferior energy state go low
If you have the better energy state you have the advantage. Stay
above your opponent if at all possible. After completing a gun pass
its usually a big mistake to "go low" to reengage. Going
high conserves energy. Going "low" is good when on the
defensive. You are in trouble, the most important factor is to keep
your airspeed up. If you are in an inferior energy state and by
attempting to "go high" you will be cutting your airspeed
- you're a sitting duck! Keeping up your airspeed allows you to
maneuver more crisply. And who knows - your opponent could make
a mistake, which you could exploit with a bit of maneuverability.
When it Doubt - Go Vertical!
In air combat, especially in WWII planes, its almost always a good
idea to use the vertical as much as possible. If you have the Energy
level to "go high", its rarely a mistake to do so. Don't
stick to "flat" turns in a dogfight! That will lead to
very high insurance premiums.
Eternal Vigilance or Eternal Rest!
The Most important factor in Air Combat is to see the opponent!
Spot him first (and his friends!), keep him in sight at all times.
Whatever system you use for views, (castle switches, keyboard etc)
learn it backwards and forwards before you do anything else! Scan
your views at least once every 15 seconds even in a "quiet"
sky. Otherwise the first indication of danger could be bullets ripping
through your plane.
Learn how to count!
Don't attack outnumbered unless you have the energy advantage. The
worse you are outnumbered the bigger the advantage should be. If
you are badly outnumbered you only have to miscalculate the energy
state of one of the enemy gaggle to end up going home via parachute.
Calculate firing lead before opening fire!
Don't fire first and ask questions later! Try to gauge the "Kentucky
Windage" before you pull the trigger. Otherwise you might find
yourself flying around without ammunition real fast.
Short Range! Short Bursts!
When shooting, leave the Water hose in the Garden. If you missed
the target, be a man and admit it! Don't try to "walk"
the tracers into the target plane, because ammo doesn't grow on
trees! Short bursts initially, then if you really have the range
down, fire for effect! Generally shots over 300 yards are waste
of time against a hard maneuvering plane. Get in close and hit hard!
If the target is flying straight and level, shots to twice your
convergence range are allowed. Outside of that you are most likely
wasting ammo unless you are flying a plane like the P38 which has
no gun convergence. Remember that Cannon will "drop" faster
than machine guns at very long range.
Get "Out of Plane" when being fired on!
No that doesn't mean bail out! When evading fire think aileron and
rudder - not just elevator! The infamous "flat break turn"
is the easiest defensive move to track with guns. That is an "in
plane" maneuver, the easiest maneuver to maintain a gun solution
on! Make the guy work for it. Use Jinking rudder moves and aileron
rolls to evade fire. If you can force the guy to pull negative G's
to fire, so much the better. He will be seeing "red" real
soon.
Avoid "Dead Six"!
Its generally wiser to attack slightly from the side than to attack
from a dead-on Six O'clock position. The targets presents a very
small cross section from "Dead Six", which makes for a
difficult shot except at point-blank range. At ranges over 150 yards,
try to attack slightly from the side. This present a much larger
cross section and involves a minimal gun deflection angle. It also
helps avoid collisions!
Think Energy - Not Stick
There is an old saying "Colonels think tactics - Generals think
Logistics". Well Fighter Pilots a similar adage. "Average
Pilots think Stick - Good Pilots think Energy!" Even when in
a tight fur ball always keep relative energy states in mind. This
will allow you to evaluate what he can do, and what you can do with
more accuracy. Always try to keep that last ounce of Energy in your
back pocket as your "Ace in the Hole". You may need to
play that card sooner than you think!
Turn into the attacker - not away!
Well this one goes back to Boelke! By turning "into" the
attack you are maneuvering so as to avoid allowing the guy to get
on your "six". By turning "away" from the attack
you are making it easy for the attacker to gain angle.
Lead turns - Its not just for the vertical anymore!
Many pilots know that in the eternal battle for "angle",
the "lead turn" is a useful tool. But they forget that
lead turning is also permitted in the horizontal, not just the vertical.
That is: lateral separation can be exploited just as easily with
a lead turn as vertical separation.
Remember the "Rule of 45"!
When making a energy based rear quarter attack with a fair amount
of closure on target, follow the target for about 45 degrees of
"break". If you haven't killed him by then its time to
Zoom and do another pass! Following that break turn too much will
surrender your Energy advantage, and could lead to disastrous overshoots.
Its generally a poor idea to follow an "out of plane"
break down if you have a fair amount of closure on target. If the
target breaks with a Split-S or similar maneuver (such as a slice-back)
its usually a bad idea to follow, since your high speed will actually
work against you as the target breaks low. Instead establish a lag
pursuit situation or go vertical to establish a dominant altitude
advantage with vertical separation. Then close in for another pass.
Remember it is often takes several energy passes to "wear down"
the targets energy state to the point where the kill is assured!
Lag Pursuit with superior Energy.
Lead Pursuit with equal or inferior Energy.
When attempting to gain gun angle on a target use geometry to close
on target who has equal or higher energy by "cutting the corner"
of his turn. That is, anticipate his flight path and and "lead"
it. Lag Pursuit avoids problems with gun deflection and closure.
Instead of flying straight at the target and taking a high deflection
shot at his turning plane with a large amount of closure, simply
"lag" out side his turn. That is, often you deliberately
turn outside his circle, going high. This conserves energy advantage
and sets up a more promising shot when you re-engage.
Always Fly Aggressively!
When in the Air, always think aggressively - even when you are on
the defensive. One of the skills of all successful pilots is a basic
killer instinct. Flying in a tentative or indecisive fashion will
just get you killed. A good pilot will use your hesitation against
you. While foolhardy recklessness is pointless, the good pilot is
the master of the calculated risk. Building the judgment to know
when a risk is justified is a key to success.
Know your Plane
Understand the strengths of your plane, and also the planes you
are flying against. Their strengths and weaknesses should be etched
in your mind. A good pilot knows how to exploit the strong points
of his ride, and exploit the weak points of the target plane to
get the victory. Don't fly "against" your plane by asking
it to something its not capable of. You will die.
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